Ok, had some thoughts:
- The problem with ANY league is the drop-off in interest over the course of the season. You can either combat this by swinging a large carrot for individual prizes, or by having a short sharp league.
- I think it would be disappointing to lose the team element that has been built up over the course of the last few years.
- Having a "selection" for each league game puts a massive responsibility on the captains. What do they do if someone reg"s late? When"s the deadline. What is the punishment if they don"t post a player list - loss of team points? Hardly fair on the team members.
My proposal:
- Retain the existing teams, or perhaps, chop some of the lesser supported teams, but preferably retain as many teams as feasibly possible.
- Drop the divisions.
- Retain the $10 buy-in, 75% of the prizepool to play for, and the other 25% goes towards the final.
- At an average of 120 runners per matchday, over 20 matchdays this would generate $6k for the final. Pop a bit of added value here too?
Mechanics:
- Assuming the season is ~12 months long, play 5 mini-leagues of 4 matchdays each. At the end of the league, tot up the points and allocate to the top 25% of teams (so currently the top 5 teams would get 5, 4, 3, 2, 1). Include a similar restriction as the current format (only top 6 players or whatever can score team points).
- Reset the team points after each league
- At the end of the season, any team that has scored a point qualifies for the final.
- Team points obtain relate to starting stack size. 1 point gets you 5,000 chips, each additional point gives each team member an additional 500 chips.
- Captain then picks x players from his team to compete in said final - this could be online or live and suitably deepstacked. Team member has to have played in a certain number of games. To make it simple it should probably be the top 4 points scorers.
Individual league runs through the whole season and is not reset at any point. Pay a large number of points positions (say top 40) - it looks nice to a casual player if they"re scoring a few points and on a leaderboard.
Individual winner gets a nice bit of added value. Next 10 players in the individual list play a SNG for some more (WCOAP passport perhaps) and an MTT for the same for those who"ve played 75% of the matchdays.
As long as individuals are suitably incentivised then even if the team is fairing badly there should be enough encouragement to play (just rewarding the individual winner isn"t enough imo. 1 player out of hundreds isn"t going to get many people chasing the glory).
The short leagues mean APAT can remove a team mid-way through the season and reallocate numbers if one team is only getting one or two runners.
Short leagues will always give the clubs something to aim for. Just one point to get to the final, easier to sell for Captains trying to get people to play "Just one short push for 4 weeks and we can lock up a final place - only need to come top 5 too" etc. Teams who"ve already qualified have the incentive to get more chips for the final and keep other teams out of the points positions.
Big clubs will obviously have the advantage and get to the final with more chips, but they won"t have an overwhelming advantage.
Finally, and one of the biggest points imo - Make the League visible, get some articles on the front page, a link to the standings perhaps. Make it clear to visitors that there is a league. Champion the winners, give them some exposure. This is going to be the starting point at APAT for a lot of people - make them feel good!