WCOAP 2019 Team Championship* will see teams of 4 players from each Country compete over 2 days on Tuesday 23rd and Wednesday 24th April 2019 to be crowned World Team Champions:
Tue 23rd 13:00: #12.1 World Team Championship Day 1 €100+€20pp |
Wed 24th 13:00: #12.2 World Team Championship Day 2 |
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STTs/MTT - Invitation Only - 8 x 10-handed (80) max |
WCOAP Ranking Points 1st-9th |
Tue 23rd 13:00: #12.1.1 World Amateur Team Championship 8 X STTs |
4 x 6/7-handed NLHE 3k Stack 30 mins (2 players each team) |
2 x 6/7-handed PLO 5k Stack 30 mins (1 player each team) |
2 x 6/7-handed PLO8 3k Stack 30 mins (1 player each team) |
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Tue 23rd 18:00: #12.1.2 World Amateur Team Championship 8 X STTs |
8 x 6/7-handed NLHE Survivor Shootout** 10k Stack 30 mins (4 players each team) |
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Tue 23rd 20:30 (or earlier): Natural Dinner Break (60 minutes minimum) |
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Tue 23rd 21:30: #12.1.3 World Amateur Team Championship 8 X STTs |
8 x 6/7-handed NLHE 5k Stack 30 mins (4 players each team) |
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Wed 24th 13:00: #12.2.1 World Amateur Team Championship 8 X STTs |
4 x 6/7-handed NLHE 5k Stack 20 mins (2 players each team) |
2 x 6/7-handed PLO 8k Stack 20 mins (1 player each team) |
2 x 6/7-handed PLO8 5k Stack 30 mins (1 player each team) |
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Wed 24th: Natural Dinner Break (Between final STT and start of MTT)) |
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Wed 24th 19:00: #12.2.2 World Amateur Team Championship MTT |
1 x 52 player MTT (9 Handed) 10k Stack 25 mins (4 players each team) |
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Points will be scored by each team members' finishing position in each game, with all scores in each round contributing to the overall WCOAP Team Leaderboard, which will conclude with the Day 2 MTT.
STT Points: | |
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1st | 15 pts |
2nd | 12 pts |
3rd | 9 pts |
4th | 6 pts |
5th | 4 pts |
6th | 2 pts |
7th | 1 pts |
8th | 0 pts |
MTT Points will be scored based on individual player finishing positions, and will be earned for the Top 27 finishing players.
1 | 50 pts |
2 | 45 pts |
3 | 42 pts |
4 | 39 pts |
5 | 36 pts |
6 | 33 pts |
7 | 30 pts |
8 | 27 pts |
9 | 24 pts |
10 | 22 pts |
11 | 20 pts |
12 | 18 pts |
13 | 16 pts |
14 | 14 pts |
15 | 12 pts |
16 | 10 pts |
17 | 8 pts |
18 | 7 pts |
19 | 6 pts |
20 | 5 pts |
21 | 4 pts |
22 | 3 pts |
23 | 2 pts |
24 | 1 pts |
Each team on the Final Table will have 2 'time out' cards which the player sitting (and ONLY the player sitting) may exercise at any time whilst in a hand AND THE ACTION IS ON THEM - they will each be for 1 minute during which the player may consult with any of his other team members who are not playing on the Final Table.
* All events / timings / points structures are subject to confirmation on the day depending on the final number of teams taking part
** NLHE Survivor Shootout - each STT will automatically eliminate the shortest stack player from each table at the end of each level IF the STT has not already lost its 'quota' of players - eg, if at least 1 player busts from an STT during Level 1 then at the end of Level 1 THAT STT would not 'automatically eliminate' a player. If 2 or more players have been eliminated before the end of Level 2, then again nobody would 'automatically be removed' at the end of Level 2, and so on throughout the levels... so for example, at the end of Level 4 the STT will have lost players and become 3-handed. The game will finish when it reaches Heads Up and the 1st and 2nd finishing positions in each STT will be determined by a chip count.
This phase will be made up of 8 handed tables.So, at the latest, each STT will become HU at the end of Level 6 and finish on a chip count at this time, which will be at 20:40.Blind structure for the Survivor Shootout will be L1 100/100 (60mins), L2 100/200 (20mins), L3 200/400 (20mins), L4 300/600 (20mins), L5 400/800 (20mins), L6 500/1000 (20mins) - There will be NO ANTES for the Survivor Shootouts.A 15-second shot clock will be used.Players CANNOT ask for a 'count' of another player's stack - 'dirty stacks' are not allowed and chips are to be stacked in same colours/values (to aid players to count stacks themselves) - vigilance throughout the STT is key! These measures are put in place to ensure nobody 'time wastes' with the aim to slow play to get another player eliminated. With 'automatic eliminations' at the end of levels, each Survivor Shootout STT will complete at 20:40 hours at the latest (or before if players 'naturally bust').
A Button Ante will be in play for all other NLHE STTs (and the MTT) (equivalent to BB when 7 or more handed or the SB when 6-handed or less).