SATURDAY 15TH DECEMBER13:00
The Counties NLHE Tag STT 10k stack on 20 min clock
17:30
*The Counties NLHE Survivor Shootout Tag STT 20k stack on 20 min clock (30 min Level 1)
21:00
**The Counties Antes Only Tag STT 10k stack on 20 min clock
SUNDAY 16TH DECEMBER13:00
The Counties NLHE Tag STTs (8 x 10-handed) 10k stack on 20 min clock
18:00
The Counties FINAL TABLE 8 NLHE Tag STT 10k stack on 30 min clock[/center]
Day 1 of The Counties will have
ALL PLAYERS from every team each compete in an STT, with eliminated/non-playing team members able to tag with any other team member in an STT (whilst the table is not involved in a hand) - if there is any dispute between team members as to whether a 'tag' will take place, then the final decision rests with the player already at the table. A team CANNOT tag until at least 1 of their members has been eliminated from an STT (so before this happens, you CANNOT simply decide to 'tag/swop tables').
Points will be scored by team players' finishing positions in each STT and the top 3 scores for each team in each STT will be combined to identify the top 20 teams at the end of Day 1 on Saturday, with those teams progressing onto Day 2 on Sunday.
STT Points: | |
| |
1st | 15 pts |
2nd | 12 pts |
3rd | 10 pts |
4th | 8 pts |
5th | 6 pts |
6th | 4 pts |
7th | 3 pts |
8th | 2 pts |
9th | 1 pt |
Day 2 of The Counties - Final Table Qualifying Round will have
ALL PLAYERS from every Day 2 QUALIFYING TEAMS each compete in an STT, with eliminated/non-playing team members able to tag with any other team member in an STT (whilst the table is not involved in a hand) - if there is any dispute between team members as to whether a 'tag' will take place, then the final decision rests with the player already at the table. A team CANNOT tag until at least 1 of their members has been eliminated from an STT (so before this happens, you CANNOT simply decide to 'tag/swop tables'). The WINNERS (only) of each STT will qualify their team for a 10k starting stack on the Final Table.
Day 2 of The Counties - Final Table Where any team qualifies more than 1 player for the Final Table, then that team will start the Final Table with their team player/representative at the Final Table having a multiple stack (10k for each FT qualified player) - meaning Final Table Qualifying Teams will NOT have multiple PLAYERS on the Final Table, but may start the Final Table with Multiple STARTING STACKS (NB - this means that the Final Table may have LESS than the maximum 8 teams/players).
Team members may tag between hands - but on this occasion the TEAM CAPTAIN will have the final say on whether a tag takes place or not (in the absence of the Team Captain then again the player at the table has the final say).
Each team on the Final Table will have 2 'time out' cards which the player sitting (and ONLY the player sitting) may exercise at any time whilst in a hand AND THE ACTION IS ON THEM - they will each be for 1 minute during which the seated player may consult with his other team members.
* 17:30 NLHE Survivor Shootout Tag STT 20k on 20 min clock. Each STT will automatically eliminate the shortest stack player at the table from the end of Level 1 onwards IF the STT has not already lost its 'quota' of players - eg, if at least 1 player busts from an STT during Level 1 then at the end of Level 1 THAT STT would not 'automatically eliminate' a player. If 2 or more players have been eliminated before the end of Level 2, then again nobody would 'automatically be removed' at the end of Level 2, and so on throughout the levels... so for example, playing 10-handed then at the end of Level 8 the STT will become HU and the STT winner will be the last remaining player or the player with the largest stack at the end of Level 9 (when the shortest stack would be automatically eliminated). No antes will be in play. A 15-second shot clock will be used. Players CANNOT ask for a 'count' of another player's stack - 'dirty stacks' are not allowed and chips are to be stacked in same colours/values (to aid players to count stacks themselves) - vigilance throughout the STT is key! These measures are put in place to ensure nobody 'time wastes' with the aim to slow play to get another player eliminated. With 'automatic eliminations' at the end of every level, each STT will complete at 20:40 hours at the latest (or before if players 'naturally bust').