Well, that was different.
Good luck to everyone left playing (which is most of you).
Once it"s done, I would be really interested to know where the skill element of the game is. It seemed to be a case of whoever gets the best cards wins, which sounds a daft thing to say, but it"s very tricky to bluff or get reads on players hands due to the limit side of it.
The chat on my table seemed to suggest there was little skill in this, or maybe as the fish on the table, I just don"t get it.
Anyway, if anyone fancies starting a thread in the strategy board to explain Limit Stud poker, I would most certainly give it a read.
Good Luck All.
Looks like its a shame I missed this one. There"s an awful lot more skill involved in playing stud than most newbies believe. Like Hold'em, starting hands, table position (relative to the bring-in) and understanding the mindset of your opponents are very important. However, as you don"t have the option of shoving all in, you have to try and think how a hand could potentially develop on later streets to avoid getting yourself into trouble. Anyone who routinely calls to seventh street without being 100% certain they are ahead will be a consistantly be a loser.
I don"t pretend to be a particularly good stud player, but I have spent an awful lot of time playing both stud hi and hi/lo cash tables over the last 18 months and regard myself as competent. Unless you"re an experienced stud hi player, avoid hi/lo like the plague. If you do fancy giving stud hi a go, you could do worse than read the following:
1) Always pay attention to the cards that have been dealt face-up even after an opponent has folded. Remembering what cards have gone is an integral part of stud.
2) Table position is hugely important. The lowest "up" card posts the bring in and if therefore is effectively dead money. If the bring in is immediately to your left and everyone folds to you, you must raise.
3) Likewise, the less people there are to act behind you, the greater freedom you have to get creative.
4) Large pairs are all very well, but you must be prepared to ditch them. As a general rule, if you start with a pair and your hand hasn"t improved by fifth street, its normally time to bail out.
5) Stud is a game where the winning hands are biggies much more frequently than in hold"em. Flushes are common and it can be profitable to chase them, but with a couple of provisos (a) If you want to chase a flush, look for starting hands that have the potential to turn into something else i.e three high connected cards of the same suit are considerably stronger than three scattered lower cards. If your starting hand contains three (or even two sometimes) of the same suit, take a look at how many upcards there are of that same suit. If you can see more than 2 of the same suit as you"re after, don"t even go to 4th street if the flush is your best chance of glory. As mentioned in point 1, keep an eye on what cards have been exposed as, obviously, the more of "your" suit that"s gone, the less chance you have of connecting.
6) The same applies to having 3 connected cards and playing for the straight. Keep an eye on how many of your outs are still live.
7) Its very rarely a good idea to slow play any hand in stud, but one situation this can prove profitable is if you are dealt three of a kind - generally known as rolled-up trips. It can often work to your advantage to simply call on early streets, then reraise for all you are worth later in the hand after the bets have doubled and some of your opponents may feel they are pot committed.
If you get to 7th street and you"re not certain you are ahead, I would strongly advocate folding to any bet unless you"ve convinced your opponent is a complete villain or trying to represent a hand you know he can"t have. If you routinely call "just in case" you may occasionally be pleasantly surprised, but this will be more than outweighed than the occasions when you really are behind.
9) If you are new to the game and feel like a bit of cash play, please PM me to let me know which table you are playing on