Any live event within 100 miles of home would be nice,but it doesn"t look as though that is going to happen. Can we play league games with a deeper stack/longer clock as this year they tended to be shovefests from the word go?
Really ? 2500 Starting stack with a 12 minute clock. Regardless of the runners, these events were taking over 4 hours to finish (Trust me, I final tabled all 20 )
I watched one in the Southern Division where no one went out for the first hour.
What would be your ideal structure, obviously keeping it realistic that these are $10 buyins ?
My post certainly wasn"t intended as a criticism of the concept of the league and I"m more than grateful for what APAT has provided for me in the years since inception, but I played, at most, six league games in the early part of the season and I just wanted to give some feedback which could explain my lack of appearances. The current model has a lot to commend it and I"m not arrogant enough to think my participation is the be all and end all, but there is room to build upon what is already there.
In answer to the question about exactly what the structure should be, I don"t have an exact answer to give. The structure as is stands doesn"t allow for much "creative play"; the current stack sizes limit the number of times that a player can 3 bet/ c-bet with complete air/try moves not in any text book without being at risk of losing a signifcant proportion of your stack. The nationals were generally taking 6-7 hours to complete with 10000 starting chips, so maybe we should aim somewhere in the middle, say 5000 chips/13 minute blinds? The nationals had stacks of good play and whilst I realise that having something with the same structure on a more regular basis probably isn"t practical, surely there"s room for some narrowing of the gap between the two versions of the game we saw in season 3?
No criticism taken. I"m guessing that when you play online, you pretty much play deepstack tournements ?
Loved the idea of the league but if you were in a team with fewer numbers or you didn"t get off to a great start in the League, towards the end it was harder to compete against the more successful teams that had you outnumbered at times by maybe two or three to one and could lock up points in some cases by sheer numbers.
Like the idea of 5,000 chips and maybe start an hour earlier to help accomodate?
Having ran a local live league recently, it is very hard to keep the numbers up throughout, as by the second half of the league, some teams have no chance of qualifying for whatever they are aiming for and so the numbers will drop off.
Maybe if there was some reward or incentitve for being the top points scorer in your team, it would help to keep numbers up and give team members of less successful / supported teams something to keep going for? Maybe if the top three teams from each dividion qualified for the end of season team event, the top points scoring players from each non qualified team could make up two additional teams to enter it aswell? Just a thought to help keep numbers up and give the smaller teams an incentitive to keep competing each week.