Snyder"s formula works out the "patience factor" - and the higher the patience factor, the more "play" there is. From this, a skill level is created. The figures below are for online tournaments (live is slightly different).
Chips Minutes Pateince Factor Skill Level
5,000 15 17.42 6
4,000 15 15.19 6
3,000 15 12.79 6
5,000 12 12.68 6
4,000 12 11.15 5
3,000 12 09.38 4
5,000 10 09.84 4
4,000 10 08.59 4
3,000 10 07.24 3
(these are probably slightly out, as I haven"t checked the exact structure on BlueSQ - when I do, I will amend).