Online team games
Lessening the advantage of the larger teams.
One thing that doesn"t seem to have been considered is dividing "the number of points won by a team" by "the number of members of that team who played that game" (or even a division of this latter number).
These following methods can be adjusted as necessary.
eg.1. Team Hollywood comes 1st and 6th for lets say, 18 points and has a total of 11 players entered. Their score for that game is 18/11 = 1.64 (rounded up). Using larger points scale will be necessary for more realistic looking tables as people may underestimate the value of even a single league point difference.
eg.2. Divide the number of players entered by 3 (or whatever number seems best) always rounding up, before making a similar calculation as above. So 18 points would be divided by (11/3 = 3.66r, rounded up = 4) giving 18/4 = a score of 4.5. Again these scores can be increased by awarding a larger points scale.
The same methods using a larger number of participants eg 19 players would award (eg.1) 0.95 pts or (eg.2) 2.57 pts
Even then, these award figures can be multiplied by 10 for more realistic looking points tables.
Larger teams will still have the advantage of being more likely to have the opportunity to employ team tactics.
All that either of the above two methods does, is to better award points proportionally in relation to team numbers in any given game. In these circumstances people like myself will be more willing to turn out for a smaller team, knowing our lack of numbers is not now such a massive handicap as although smaller teams will win points less often, when they do, their awarded score will tend to be bigger.