Ahh the online league conundrum rears its head again.
My thoughts fwtw.
Numbers is a huge problem and I see no reason to change my original and often made point on this, a team of 7-10 players has no chance of competing with a team of 20-30 players. I fully understand the recruitment aspect of the competition, any potential sponsor would find it an attractive benefit to have apat league captains touting to bring players onto their platform, but! to date there"s been a kinda contra like affect. Team "A" recruits really well and grows from a 10 to a 17 plus player team, team "B" remains at 10 players and cannot compete, players lose incentive and drop out. Team "B" dissolves and the league is minus a team and nett minus 3 players. On top of that the grey area that is "team tactics" also causes consternation among players erodes team spirit and has caused players to leave the game.
To have any chance of surviving imho, teams must be of equal numbers. How do we do this?
How about........
- Teams of 10 or less
- Clubs can have multiple teams ( A,B,& C ) promotion within is optional ie: move up ranks from team "C" to team "A"
- League played as STT"s, one player per team at each table and points awarded as in World team event.
Benefits.
- Enhanced Team spirit
- Level playing field
- All points count so all players are included in team effort
- Grey area of Club v Club soft play is eliminated and team spirit enhanced
- Recruitment is still a legitmate option for Clubs but will not eliminate the weaker numbered Clubs
- Starting a new Club / Team is a less onerous task
- Shorter match length. ie: 1.5 hrs will fit easier into players lives
Imho much like the overall APAT ethos, Team spirit and camraderie is the niche selling point for this event and we should strive to eliminate all factors that diminish or hinder that aspect of the League.