Author Topic: National Online League - Season 6 Formats  (Read 50812 times)

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TheSnapper

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Re: National Online League - Season 6 Formats
« Reply #90 on: December 23, 2011, 20:01:46 PM »
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Des

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Re: National Online League - Season 6 Formats
« Reply #91 on: December 23, 2011, 20:08:17 PM »
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Fatcatstu

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Re: National Online League - Season 6 Formats
« Reply #92 on: December 23, 2011, 20:12:50 PM »
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TheSnapper

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Re: National Online League - Season 6 Formats
« Reply #93 on: December 23, 2011, 20:40:01 PM »


Very good points from you both.

What if we went a step further and said a team could have no more than 10 players, before being required to add a Team B to the lowest division.  But the Team Captain retains the right to select from his A or B (etc) selections for the National League Live event, thereby incentivising players in lower leagues to continue performing?  Similarly if we ran 2 or 3 Leagues per season there would be ample opportunity to promote players to the A squad, or demote to the B squad.

More food for thought....


My initial thoughts were to allow Clubs utilise their squads as they see fit, they could decide to nominate teams A and B for the entire season or for each individual matchday. That includes built in short or long term incentives to either play well and nail down an A team place for the very next matchday or for next season but allowing each Club to decide whichever route suits them best. That may be problematic depending on the individual elements of the League but the general idea was to leave scope for Clubs to manouvre tactically which could enhance team spirit and identity but also leave room for recruiting to still be beneficial to Clubs (potential host platforms will like that too).

The 10 player team size will result in more Teams and enable more Divisions but it also imposes change on more Clubs and for the larger Clubs, considerably more change. That has to be measured against the relative benefits of moving to 10 player Teams over the 20 player Team format.
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Mikeyboy9361

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Re: National Online League - Season 6 Formats
« Reply #94 on: December 23, 2011, 20:54:01 PM »
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Des

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Re: National Online League - Season 6 Formats
« Reply #95 on: December 23, 2011, 21:24:37 PM »



Very good points from you both.

What if we went a step further and said a team could have no more than 10 players, before being required to add a Team B to the lowest division.  But the Team Captain retains the right to select from his A or B (etc) selections for the National League Live event, thereby incentivising players in lower leagues to continue performing?  Similarly if we ran 2 or 3 Leagues per season there would be ample opportunity to promote players to the A squad, or demote to the B squad.

More food for thought....


My initial thoughts were to allow Clubs utilise their squads as they see fit, they could decide to nominate teams A and B for the entire season or for each individual matchday. That includes built in short or long term incentives to either play well and nail down an A team place for the very next matchday or for next season but allowing each Club to decide whichever route suits them best. That may be problematic depending on the individual elements of the League but the general idea was to leave scope for Clubs to manouvre tactically which could enhance team spirit and identity but also leave room for recruiting to still be beneficial to Clubs (potential host platforms will like that too).

The 10 player team size will result in more Teams and enable more Divisions but it also imposes change on more Clubs and for the larger Clubs, considerably more change. That has to be measured against the relative benefits of moving to 10 player Teams over the 20 player Team format.


Agree in principle Brendan.  I just think we should ensure we don"t end up in a situation where the League becomes very difficult to manage from an admin and communication point of view, ie players playing in the wrong games, or too many playing etc.
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SirPercival

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Re: National Online League - Season 6 Formats
« Reply #96 on: December 23, 2011, 21:52:32 PM »
Are my 3 options all non-starters Des?

Des

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Re: National Online League - Season 6 Formats
« Reply #97 on: December 23, 2011, 22:07:14 PM »
« Last Edit: December 23, 2011, 22:10:43 PM by Des »
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TheSnapper

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Re: National Online League - Season 6 Formats
« Reply #98 on: December 23, 2011, 22:08:49 PM »


Agree in principle Brendan.  I just think we should ensure we don"t end up in a situation where the League becomes very difficult to manage from an admin and communication point of view, ie players playing in the wrong games, or too many playing etc.


Just thinking out loud here....

It"s matchday 1, Clubs must nominate their 10/20 player Teams prior to start of game ( 1hr, 30mins, 5mins, whatever suits best for admin purposes) That is final and only those 10/20 nominated players can score points for that Team.

If a player enters the wrong game his error will leave his Team short a player and will only impinge on the Team of the player making the error, as it should. Equally only those nominated for a particular match will score towards the Teams total.

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Des

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Re: National Online League - Season 6 Formats
« Reply #99 on: December 23, 2011, 22:13:23 PM »



Agree in principle Brendan.  I just think we should ensure we don"t end up in a situation where the League becomes very difficult to manage from an admin and communication point of view, ie players playing in the wrong games, or too many playing etc.


Just thinking out loud here....

It"s matchday 1, Clubs must nominate their 10/20 player Teams prior to start of game ( 1hr, 30mins, 5mins, whatever suits best for admin purposes) That is final and only those 10/20 nominated players can score points for that Team.

If a player enters the wrong game his error will leave his Team short a player and will only impinge on the Team of the player making the error, as it should. Equally only those nominated for a particular match will score towards the Teams total.




lol, simples indeed.  If only!   ::)

Do the team sheets get published?  Would APAT be required to check each MTT, or is it self policed by the players?
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TheSnapper

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Re: National Online League - Season 6 Formats
« Reply #100 on: December 23, 2011, 22:45:24 PM »


lol, simples indeed.  If only!   ::)

Do the team sheets get published?  Would APAT be required to check each MTT, or is it self policed by the players?


Team line-ups could be posted on the forum prior to game starting, as it stands somebody is responsible for collating Team scores, only difference is that person will now collect scores only for the players nominated in the pre game forum post. This may actually make the scoring process simpler.
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josharp01

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Re: National Online League - Season 6 Formats
« Reply #101 on: December 23, 2011, 23:19:54 PM »
Crikey, that made for some interesting reading!

Whilst I appreciate my comments are going to be somewhat, I imagine, "predictable" as I play for one of, if not the largest team here goes...

Firstly, like others, I absolutely applaud APAT's efforts to shake things up and the constant effort to try and make things work for everyone. I am sure it"s an impossible job to keep everyone happy but the work that goes into trying to achieve this is really appreciated.

I agree with those that have said they like the current format. I was introduced to APAT by a family member and then once I had posted, approached by Waz who asked if I would join the team. From this, I made my first live event....and the rest....
This team "camaraderie" is, for me, one of if not the biggest appeal of APAT. The Luton home game in October was great and to have that "team" feel DOES make a difference.

I know there are teams that have tried endlessly to recruit and just haven"t been able to, but I do feel that the tireless efforts of those who HAVE managed to actively recruit over the past few seasons are somewhat sidelined in favour of teams that have not been able to.

I think the answer has to be a combination of all the suggestions....I like the idea of keeping "regional" teams but capping the number...
What if we went a step further and said a team could have no more than 10 players, before being required to add a Team B to the lowest division.  <----this definitely sounds like a winner. And for all those with less than 10 registered/regular players...they could have the option of "teaming up" with another team that could subsequently split.

I think it would be a shame to lose the regional/team feel, however, like most I will play all the league games that I can regardless of the decision made
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cashman

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Re: National Online League - Season 6 Formats
« Reply #102 on: December 24, 2011, 01:54:52 AM »
as was said in the last few posts i was thinking the exact same thing to split some of the larger teams into A B C teams with in the larger team (10 per sub team) of which i think it would be left up to the captain to decide on who goes into which team. i think that evens up the the playing field alot.

as to the divisons and to teams promotions/demotion i think it should be kept as is, with another idea coming from reading the last few posts in reguards to spliting the teams into A B C teams although it should be left up to the captain to decide who goes into what team at the start of the league then we use the way what team gets promoted/demoted between div 1 and 2 to decide who stays in what sub team which will depend on how many points they score or don"t score.

i think the league can be a bit long so could be split into two lots of ten with the prizes being give or take the same as season five.

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PantsMan

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Re: National Online League - Season 6 Formats
« Reply #103 on: December 24, 2011, 02:08:02 AM »

Andy O I will speak to you at next BCPC or next time I see ya and explain why your comments are way off .


No probs mate. Happy to chat about it any time. I don"t believe my comments were way off at all, and if i"m honest believe some of yours were so more than happy to talk about it. Comments are often misconstrued on forums and as i"ve said if i offended anyone then my apologies but will happily talk to anyone about it. If we still disagree after chatting so be it but either way, mines a Fosters.  :)

gerry5421

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Re: National Online League - Season 6 Formats
« Reply #104 on: December 24, 2011, 02:17:52 AM »
wow , some intersesting reading there , and loads of food for thought.

From my perspective as Glasgows last Captain , i feel that option 1 if any would be prefered as its the sense of team and region/town that has helped us recruit throughout the season I think we only had 2 or 3 reg players at the end of season 4 , especially around the scottish live weekend, so a scottish team would help us retain that sense of playing for the team , have already had requests from other scottish teams to join Glasgow already.

As Paul and Grant had said , we have had a couple of local events , and that coupled with the facebook page we have made some good friends throughout the team , and i feel that a random or picked option 2 we would lose that sense of TEAM.

The structure in my opinion should not be changed 2 divisions gives a goal for the teams in Div 2 as it did for us this year and after all the hard work this year would like to see if Glasgow/scotland could take on the mighty West Midlands in Div 1 so would hate to see it put into 1 division ok for us as we had some added value seats , but what about the other 3 teams that were promoted , they fought hard for the promotion and i would think they would like the same opportunity.

The option of an A B and C team would maybe be an option to mix things up a bit.

That is my tupence worth anyway , and will no doubt try and play as manay games as i can regardless of whats decided , and support whoever my successor may be.



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