Author Topic: Match Structure  (Read 97343 times)

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CincinnatiKid

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Re: Match 2 Structure
« Reply #150 on: March 19, 2012, 12:53:26 PM »

This is a $11 weekly tournament, for it to go on till 3am is a no go for me and I would assume also for a lot of people who have to work on Monday morning. Also support on the rail is important within the team aspect of the game.

The current structure is perfect for a reasonable amount of play and to finish at a reasonable time


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WYoung83

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Re: Match 2 Structure
« Reply #151 on: March 19, 2012, 13:25:22 PM »
 Doubt that i will be commited to playing all 15 legs if it remains the same as last night, i understand its better than a reg mtt that stars throw out, but u can fire up and grind 100s of these a week and reduce the flip variance etc, so i dont know why people are comparing the structures because its a different animal.  This is a league where we want to gain points over 15 weeks. And in reg mtts we play for ourselves and dont have to worry about busting a team mate. maybe others think the same maybe they dont.


George2Loose

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Re: Match 2 Structure
« Reply #152 on: March 19, 2012, 13:51:38 PM »
Just adjust to the structure. Thats what good players do whether its 100k stack and a 2 hour clock or a 1k stack with a 3 min clock
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AMRN

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Re: Match 2 Structure
« Reply #153 on: March 19, 2012, 13:53:30 PM »

Just adjust to the structure. Thats what good players do whether its 100k stack and a 2 hour clock or a 1k stack with a 3 min clock


OMG I agree with George - scary!!

TheSnapper

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Re: Match 2 Structure
« Reply #154 on: March 19, 2012, 13:56:35 PM »


There has got to be a balance here, and the best APAT can do is find a balance that ticks as many boxes for as many members as possible.  Clearly a difficult task, but achievable.   ;D


Point well made and highlights the dilemma, "how to continue to keep em all happy"
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BOINGBLITZ

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Re: Match 2 Structure
« Reply #155 on: March 19, 2012, 14:18:04 PM »
If this structure stays then week one and all the points scored should be wiped out and the game replayed......how can you move the goalposts after the game has started?
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Jon MW

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Re: Match 2 Structure
« Reply #156 on: March 19, 2012, 14:20:45 PM »


Just adjust to the structure. Thats what good players do whether its 100k stack and a 2 hour clock or a 1k stack with a 3 min clock


OMG I agree with George - scary!!


Adjust to the structure is a self evident truism.

But I don"t see how it"s relevant to how good or bad the structure is.

If it has to stay like this then people just have to decide whether it"s worth playing or not - simple as.
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ronaldo07

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Re: Match 2 Structure
« Reply #157 on: March 19, 2012, 14:24:24 PM »

Just adjust to the structure. Thats what good players do whether its 100k stack and a 2 hour clock or a 1k stack with a 3 min clock


Exactly this.
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George2Loose

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Re: Match 2 Structure
« Reply #158 on: March 19, 2012, 14:27:37 PM »

If this structure stays then week one and all the points scored should be wiped out and the game replayed......how can you move the goalposts after the game has started?


Lol so if a rd decides to play 9 levels instead of 8 in a live comp it should be cancelled and restarted?
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George2Loose

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Re: Match 2 Structure
« Reply #159 on: March 19, 2012, 14:30:45 PM »



Just adjust to the structure. Thats what good players do whether its 100k stack and a 2 hour clock or a 1k stack with a 3 min clock


OMG I agree with George - scary!!


Adjust to the structure is a self evident truism.

But I don"t see how it"s relevant to how good or bad the structure is.

If it has to stay like this then people just have to decide whether it"s worth playing or not - simple as.


Think we would lose more players with a 4am finish every week
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deanp27

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Re: Match 2 Structure
« Reply #160 on: March 19, 2012, 15:55:57 PM »

If this structure stays then week one and all the points scored should be wiped out and the game replayed......how can you move the goalposts after the game has started?


Not sure if serious
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Chipaccrual

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Re: Match 2 Structure
« Reply #161 on: March 19, 2012, 16:04:26 PM »


If this structure stays then week one and all the points scored should be wiped out and the game replayed......how can you move the goalposts after the game has started?


Not sure if serious


Not serious.  He"d have typed it in capitals if he was serious.   ;)

BOINGBLITZ

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Re: Match 2 Structure
« Reply #162 on: March 19, 2012, 16:41:53 PM »
LOL LEIGH.....my point is that we were told at the start what was happening, costs,structure, points, etc.....then one week in it is changed.
 If the week one set up wasn"t different to week 2, then why was it changed?
 If it (obviously) was different, then the week one game should not count IMO as it was played under a different set of rules.
 Match one of Cricket"s World Cup is over 50 overs but the West Indies need to be up early in week 2 so it is changed to a 20-over comp from then on in. Are those two games the same??...of course not, and neither is this.
 If you set up a League you should stick to the rules you made at the start. If people didn"t like them then why did they sign up to play?
 The only way you should change them is with TOTAL agreement to do so.

IMO.

And the set up as it stands is rubbish. End Of.
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Paulie_D

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Re: Match 2 Structure
« Reply #163 on: March 19, 2012, 16:48:33 PM »
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TheSnapper

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Re: Match 2 Structure
« Reply #164 on: March 19, 2012, 17:27:43 PM »
This thread reminded me of This
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