Author Topic: Match Structure  (Read 97339 times)

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samuel_9

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Re: Match 2 Structure
« Reply #165 on: March 19, 2012, 18:04:11 PM »
 ;D

Foggy

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Re: Match 2 Structure
« Reply #166 on: March 19, 2012, 18:16:31 PM »
First week was an excellent competition.Last night was not to the same standard. My suggestion would be to keep the initial stacks and clock, and do not fiddle with it anymore.

TightEnd

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Re: Match 2 Structure
« Reply #167 on: March 19, 2012, 18:19:15 PM »


 The only way you should change them is with TOTAL agreement to do so.

IMO.

And the set up as it stands is rubbish. End Of.


Never going to get total agreement.

I think the right decision was made, and quickly which is good (I personally advocated giving it a few weeks but was effectively outvoted, which is fine)

All the captains were asked for opinions, and to consult with their teammates. Once views came back, there was a clear preference for a shorter game

You are a captain, you had the opportunity to feed into that process




TightEnd

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Re: Match 2 Structure
« Reply #168 on: March 19, 2012, 18:23:00 PM »

.
 If you set up a League you should stick to the rules you made at the start. If people didn"t like them then why did they sign up to play?



No one anticipated 547 runners, and I do not think people were signing up to an 8 hour plus event.

Given that, and the difficulties a 3am finish caused to a lot of people whether they made the final or wanted to rail, I think a change is perfectly understandable




BOINGBLITZ

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Re: Match 2 Structure
« Reply #169 on: March 19, 2012, 18:27:43 PM »
I was in Spain.

If I had known, I would have said the same.

But I understand that. The APAT National Online Turbo League it is then !
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TightEnd

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Re: Match 2 Structure
« Reply #170 on: March 19, 2012, 18:29:26 PM »

I was in Spain.

If I had known, I would have said the same.

But I understand that. The APAT National Online Turbo League it is then !


Shame you were away. (shoul have guessed!)

I don"t think 4k/12 is a turbo

The pinch points come sooner, but it isn"t a turbo

Chipaccrual

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Re: Match 2 Structure
« Reply #171 on: March 19, 2012, 18:33:30 PM »

I was in Spain.

If I had known, I would have said the same.

But I understand that. The APAT National Online Turbo League it is then !


Previous leagues have been a 3k starting stack with 12/13 minute levels.  Difficult to be able to compare the structures exactly, but I don"t recall many claiming it to be a turbo league then ?

Obviously the dealers on Pokerstars are a bit quicker than those on 888 were, but that"s the same for everyone.   ;D

TightEnd

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Re: Match 2 Structure
« Reply #172 on: March 19, 2012, 18:34:02 PM »
One minor gripe, and by all means tell me this is not unusual


but it feels more turbo because many take so long to make action

When you have people timebanking in Levels 1-3 it was  quite regularly that you"d get no more than 1-1.5 orbits per level

Timebanking I assume is people multi-tabling, making a cuppa etc

One hand was 5 bet pre-flop. Each raise went to timebank.


it played like molasses on my table

Act quicker=more hands=more opportunities


Jon MW

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Re: Match 2 Structure
« Reply #173 on: March 19, 2012, 18:39:14 PM »

...

Previous leagues have been a 3k starting stack with 12/13 minute levels.  Difficult to be able to compare the structures exactly, but I don"t recall many claiming it to be a turbo league then ?

...


People may have higher expectations of a Stars tournament
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KarmaDope

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Re: Match 2 Structure
« Reply #174 on: March 19, 2012, 18:44:11 PM »
It didn"t feel that players were taking longer than expected on my table last night.

Just an observation though:

Last week the structure was 5k chips/15 min blinds. A few people complained but most were happy. APAT decided to discuss with the team captains. Understandable, but it is unofficially expected that the team captains rail to the end from what I read. Ergo, these people are slightly biased to the shorter clock, hence the change.

This week the clock was 4k/12m. Lots of people complained and a few are happy, most notably from the European team, team captains and a few who have an early start. Numbers also dropped by approximately 10-15%.

APAT are never going to be able to please everybody - but I have an idea.

Week 1 was 5k/15m
Week 2 was 4k/12m
Week 3 could be 5k/12m
Week 4 could be 4k/15m
Week 5 could be 3k/10m with the other structure proposed (this is assuming that 1. people are still complaining, and 2. APAT are still looking to make everyone happy)

Announce this now so people like Brian Yates (no offence against you personally Brian, but it"s your major point) know exactly what the structure is and what week is what.

Then, after Week 5, put a poll up for EVERYBODY. Not just captains, not just a select few, EVERYBODY. Spam it on the email"s/PM"s and get as many people in as possible to vote. 1 vote per forum account. Results not to be seen until the day before.

The winning structure is the one used for the remaining 10 weeks.
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mylesfdo

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Re: Match 2 Structure
« Reply #175 on: March 19, 2012, 19:07:52 PM »

It didn"t feel that players were taking longer than expected on my table last night.

Just an observation though:

Last week the structure was 5k chips/15 min blinds. A few people complained but most were happy. APAT decided to discuss with the team captains. Understandable, but it is unofficially expected that the team captains rail to the end from what I read. Ergo, these people are slightly biased to the shorter clock, hence the change.

This week the clock was 4k/12m. Lots of people complained and a few are happy, most notably from the European team, team captains and a few who have an early start. Numbers also dropped by approximately 10-15%.

APAT are never going to be able to please everybody - but I have an idea.

Week 1 was 5k/15m
Week 2 was 4k/12m
Week 3 could be 5k/12m
Week 4 could be 4k/15m
Week 5 could be 3k/10m with the other structure proposed (this is assuming that 1. people are still complaining, and 2. APAT are still looking to make everyone happy)

Announce this now so people like Brian Yates (no offence against you personally Brian, but it"s your major point) know exactly what the structure is and what week is what.

Then, after Week 5, put a poll up for EVERYBODY. Not just captains, not just a select few, EVERYBODY. Spam it on the email"s/PM"s and get as many people in as possible to vote. 1 vote per forum account. Results not to be seen until the day before.

The winning structure is the one used for the remaining 10 weeks.


+1 good idea only prob I see is players forgetting which structure was what week or the like and possibly bias towards if they did well in a specific week

BOINGBLITZ

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Re: Match 2 Structure
« Reply #176 on: March 19, 2012, 19:19:39 PM »
I would go along with that idea as being better than what is happening at the minute (If things HAVE to be changed that is)
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George2Loose

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Re: Match 2 Structure
« Reply #177 on: March 19, 2012, 19:20:47 PM »
Or just keep it as it is.

Calling it a turbo is pretty ridiculous
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AMRN

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Re: Match 2 Structure
« Reply #178 on: March 19, 2012, 19:25:41 PM »
I don"t understand all the fuss, and don"t think it"s necessarily warranted.  $11 for a regular tourney with a 4k stack and 12 minute clock is pretty damned good. It runs for 6 hours, and that is about as long as it needs to be for the sake of the league format.


Curlarge

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Re: Match 2 Structure
« Reply #179 on: March 19, 2012, 19:39:10 PM »

It didn"t feel that players were taking longer than expected on my table last night.

Just an observation though:

Last week the structure was 5k chips/15 min blinds. A few people complained but most were happy. APAT decided to discuss with the team captains. Understandable, but it is unofficially expected that the team captains rail to the end from what I read. Ergo, these people are slightly biased to the shorter clock, hence the change.

This week the clock was 4k/12m. Lots of people complained and a few are happy, most notably from the European team, team captains and a few who have an early start. Numbers also dropped by approximately 10-15%.

APAT are never going to be able to please everybody - but I have an idea.

Week 1 was 5k/15m
Week 2 was 4k/12m
Week 3 could be 5k/12m
Week 4 could be 4k/15m
Week 5 could be 3k/10m with the other structure proposed (this is assuming that 1. people are still complaining, and 2. APAT are still looking to make everyone happy)

Announce this now so people like Brian Yates (no offence against you personally Brian, but it"s your major point) know exactly what the structure is and what week is what.

Then, after Week 5, put a poll up for EVERYBODY. Not just captains, not just a select few, EVERYBODY. Spam it on the email"s/PM"s and get as many people in as possible to vote. 1 vote per forum account. Results not to be seen until the day before.

The winning structure is the one used for the remaining 10 weeks.


Well us "select few" and "slightly biased people" agreed as far as I can see, on our secretive captains board, to my proposal of 5k/12mins. There was a proposal, and support for 4k/12mins, but Des asked for agreement on 5k/12mins, which most accepted.

"Ergo", I can"t quite see how or why we played a 4k/12min game, as it plainly wasn"t the majority of captains preference.
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