Does not sound like sour grapes to me Paul but on the 1st day you just dont know when the bubble is till you finnished day 2 late reg then you should know soon after this how many get paid.
Exactly. This is why the bubble cannot be at the end of multiple day 1s, because it"s impossible to know how many players will be paid until every player is registered.
I think the problem in this tournament was that too many levels were played on Day 1 resulting in too few progressing to Day 2. I believe we played one level fewer than planned as it was apparent that too many players were busting out on the first Day 1. This was probably accelerated due to the largest blind jump of the structure in the final level of Day 1 (from 1k/2k to 1.5k/3k) and I"d have liked to see an extra level (say 1.2k/2.4k) here to ease this jump.
I appreciate that it"s difficult to create a structure which enables the tournament to be finished in 2 days with the bubble being early day 2. This one was very close to optimal, but there"s room for improvement in future events I think.
Sorry for derailing the thread btw.