Thank you to all Members who gave their thoughts and feedback to the Cash Tour format.
I am happy to release the format for Leg 3, for the UKCOAP at Dusk till Dawn, Nottingham - please bear in mind that we cannot accomodate everything and also we do want to be able to trial and offer certain features, in the hope that they will appeal to tournament players in giving this a go - and certain Cash game features may well do that, as long as we can "limit the damage" they can do by this hybrid concept.
We accept that not everything may not be everyones cup of tea, but we have listened to comments and feel there is enough scope and justification to warrant including in Leg 3. We have made other alterations that we do feel are necessary and much required also.
Please also note the start time for the Cash Tour at Nottingham is now 21:00, rather than the originally published 18:00.
CASH TOUR - LEG 3 FORMAT
The event is run over two timed phases and the key features are as follows:-
Phase One:- (9pm - Midnight)
- The first phase will run over six tables (8 handed max - so 48 max players) for a three hour period. If 48 players is not reached, we will decide on the number of tables and players per table to start - as close to 8 max as possible - but in some instances starting off 9 handed may well be necessary/prudent
- Players must buy in INITIALLY for £50 + £15.
- Of the £15 fee, £10 will be a Championship payment, which is collected from all players.
- Players will be assigned a table and seat number as in tournament play.
- Blinds will be static at 25p / 50p in the first phase.
- Players can opt to leave with the cash in front of them. However, once they have exited, they cannot buy back in.
- Late Regs will be allowed, numbers permitting, for the first hour of play.
- Tables are balanced following exits as a tournament would be.
- Players will be given three generic APAT CASH TOUR tokens that have a value of £50 each with their initial buy in. These are not in play in their token form. Players may redeem these tokens for £50 cash (no juice element) at ANY TIME once play has started to top up their stacks. These tokens can be used up until the "Last 5 Hands" announcement has been made, which will be with approximately 5 mins of play left. Any unused tokens at this point will be handed back to the TD and not be made available again.
-The clock will be stop with the annoucement of "Last 5 hands" to cash in/collect any remaining tokens and also to do a chip count per player, which will be announced to the floor in stack order so that players are aware of their targets. This will be the only time an official count is done "in play" and announced.
-The "Last 5 Hands" will be done on a Hand for Hand basis.
- At the end of the first phase, the eight most profitable players carry forward their total stacks to the final table. If any of the Top 8 do not wish to do so, places will be offered down in order, until we have 8 players for the Final Table.
- The game is over for the remaining players and they keep whatever cash is left in front of them.
Phase Two:- (12:30 - 2:30am)
- The final phase will run over two hours.
- The blinds will increase to 50p / £1.
- Players will draw for seat position.
- Players can again choose to leave the final table at any point with the cash in front of them.
- An announcement again of "Last 5 hands" will be made with approximately 5 minutes of play left.
- The player who is either the last standing, or has the largest OVERALL TOTAL stack left after the two hour phase two period will be the event winner.
- The Championship Fees will be awarded thus :
Less Than 26 players - Winner Take All
26 or More players - Winner 70%, Runner Up 30% (To the nearest £10 increment)
SIDE RULES
- Straddles - can only be done as a BB straddle (so by UTG) and then by UTG+1 - and can only be min raises. If one or both of these straddles have happened, no further straddling is allowed in that hand.
- Players may agree to "Run it Twice" where there is no more betting possible and there is more than £50 in the pot. Both or all players in the hand must agree to it and this must be done within an agreeable time - if there is too much discussion or indecision which is unduly affecting the length of time of the hand, the TD will veto the Run it Twice option and ask the dealer to complete the hand normally.
- Players do not have to show their cards if they do not wish when all in - unless they wish to claim the pot.
- Players at all times should be aware of the clock implications and not look to take undue time to make decisions or discuss hands/strategies "in play".