Author Topic: WCOAP 2014 Discussion Thread  (Read 235623 times)

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IrishTom

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Re: WCOAP 2014 Discussion Thread
« Reply #555 on: April 14, 2014, 10:29:52 AM »



Guys, as the orginal response was amended. Can I get absolute clarity that the "seat exchange only" rule does not apply to the scenario of sill being in the earlier tourney and that players will get a refund in these scenarios?


Tom- I see you have now answered this in the player briefing section so thanks very much.


Yea no problem - I think the system will work quite well (fingers crossed!) and keep the effort of players to a minimum to actually "get a refund" - actually, there is no work to be done to get a refund (apart from physically go collect cash) but they won"t have to un-reg and therefore as it won"t intrude into their "event 1" game I can"t think of a better way.

Sorry it took so long (was a fair bit of to and fro involved!).
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IrishTom

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Re: WCOAP 2014 Discussion Thread
« Reply #556 on: April 14, 2014, 10:39:07 AM »
A reminder - for more of an overview of event structures (all in one place) see HERE

Player Briefing with details of venue, registration, prizes etc see HERE

Full WCOAP Schedule of Events HERE
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AMRN

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Re: WCOAP 2014 Discussion Thread
« Reply #557 on: April 14, 2014, 10:39:17 AM »
Just seen the structures - APAT stepping it up again! Nice one guys - great value!

15k for PLO/PLO8, and 20k for Main Event, and both with excellent blinds structures.

cincicrappykid

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Re: WCOAP 2014 Discussion Thread
« Reply #558 on: April 14, 2014, 13:32:48 PM »
Hi Tom, any news re refund from day 1 b as discussed earlier.....................?
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IrishTom

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Re: WCOAP 2014 Discussion Thread
« Reply #559 on: April 14, 2014, 13:41:49 PM »

Hi Tom, any news re refund from day 1 b as discussed earlier.....................?


Replied to your FB message last night Tony
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AceOnTheRiver

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Re: WCOAP 2014 Discussion Thread
« Reply #560 on: April 14, 2014, 14:05:32 PM »


I spoke with Aspers about the 6k yesterday and for some reason they wanted to stick with 6k - I"ll discuss again tonight.


I think it"s because Razz is generally played by Grumpy Old men and a 10k starting stack would see the event last many days!!

Certainly the three previous posters on this subject would back up that notion  ;)
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Paulie_D

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Re:
« Reply #561 on: April 14, 2014, 14:28:30 PM »
Is he talking about me?
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NPenfold

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Re: WCOAP 2014 Discussion Thread
« Reply #562 on: April 14, 2014, 14:48:05 PM »
I think it has been asked before but I haven"t seen an answer. What time are we roughly expecting the main event to end. I don"t mean exact but are we talking 11PM-Midnight or 3-4AM?

BTW +1 on the 10k stack for the Razz. Razz is also played by grumpy young men since only 34  :o

AceOnTheRiver

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Re: WCOAP 2014 Discussion Thread
« Reply #563 on: April 14, 2014, 14:51:39 PM »

Is he talking about me?


No, but don"t forget what Oscar Widle said Paulie.



BTW +1 on the 10k stack for the Razz. Razz is also played by grumpy young men since only 34  :o


Oh, I agree! I"m registered and I"m 34 too  ::)
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IrishTom

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Re: WCOAP 2014 Discussion Thread
« Reply #564 on: April 14, 2014, 15:05:07 PM »

I think it has been asked before but I haven"t seen an answer. What time are we roughly expecting the main event to end. I don"t mean exact but are we talking 11PM-Midnight or 3-4AM?

BTW +1 on the 10k stack for the Razz. Razz is also played by grumpy young men since only 34  :o


I"m "sort of" in disagreement with Aspers on this - they think play 13/14 levels - I would prefer to play 15/16 and ensure we "get ahead of the game" for going into Day 2 - especially as we could very well sell out and have 200 runners per day (plus Alternates) - but I recognise this is a lot of play (16 levels = 12 hours play plus breaks) - so for now, I would have to advise (and will be advertising in advance) that we will play 16 levels - and then we can "walk back" on that on the day if desired (so potentially 2am).

(actually we reduced the clock from 45 min to 40 mins so not 12 hours play - more 10.5 ish - so potentially midnight with 16 levels and breaks).

(aware I haven"t got the APAT experience as a lot of you - but I do remember S7 Scottish NAPC and how long that went on for on Day 2 with 130 runners - so, as said, I"d prefer to get ahead of the game and not have Day 2 run into the early hours - which is the final day of the WCOAP on the Bank Holiday Easter Monday - with this I"m estimating that both Heads Up and ME Day 2 will both complete around 22:00 on Monday).
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AceOnTheRiver

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Re: WCOAP 2014 Discussion Thread
« Reply #565 on: April 14, 2014, 16:01:29 PM »
Agree with you Tom.

Later finish on Saturday rather than Sunday would be best imho; so many more positives this way round
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redsimon

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Re: WCOAP 2014 Discussion Thread
« Reply #566 on: April 14, 2014, 16:08:12 PM »



I spoke with Aspers about the 6k yesterday and for some reason they wanted to stick with 6k - I"ll discuss again tonight.


I think it"s because Razz is generally played by Grumpy Old men and a 10k starting stack would see the event last many days!!

Certainly the three previous posters on this subject would back up that notion  ;)


Could be the 8pm start that leads to shorter stack etc?

NPenfold

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Re: WCOAP 2014 Discussion Thread
« Reply #567 on: April 14, 2014, 16:25:09 PM »


I think it has been asked before but I haven"t seen an answer. What time are we roughly expecting the main event to end. I don"t mean exact but are we talking 11PM-Midnight or 3-4AM?

BTW +1 on the 10k stack for the Razz. Razz is also played by grumpy young men since only 34  :o


I"m "sort of" in disagreement with Aspers on this - they think play 13/14 levels - I would prefer to play 15/16 and ensure we "get ahead of the game" for going into Day 2 - especially as we could very well sell out and have 200 runners per day (plus Alternates) - but I recognise this is a lot of play (16 levels = 12 hours play plus breaks) - so for now, I would have to advise (and will be advertising in advance) that we will play 16 levels - and then we can "walk back" on that on the day if desired (so potentially 2am).

(actually we reduced the clock from 45 min to 40 mins so not 12 hours play - more 10.5 ish - so potentially midnight with 16 levels and breaks).

(aware I haven"t got the APAT experience as a lot of you - but I do remember S7 Scottish NAPC and how long that went on for on Day 2 with 130 runners - so, as said, I"d prefer to get ahead of the game and not have Day 2 run into the early hours - which is the final day of the WCOAP on the Bank Holiday Easter Monday - with this I"m estimating that both Heads Up and ME Day 2 will both complete around 22:00 on Monday).


Brilliant thanks. Means I don"t have to worry about booking Tuesday morning off as a precaution. Obviously I am now going to be out before dinner on day 1 after asking the question.

Paulie_D

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Re: WCOAP 2014 Discussion Thread
« Reply #568 on: April 14, 2014, 16:51:00 PM »
Quote

we reduced the clock from 45 min to 40 mins


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marcus6

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Re: WCOAP 2014 Discussion Thread
« Reply #569 on: April 14, 2014, 16:51:22 PM »


I think it has been asked before but I haven"t seen an answer. What time are we roughly expecting the main event to end. I don"t mean exact but are we talking 11PM-Midnight or 3-4AM?

BTW +1 on the 10k stack for the Razz. Razz is also played by grumpy young men since only 34  :o


I"m "sort of" in disagreement with Aspers on this - they think play 13/14 levels - I would prefer to play 15/16 and ensure we "get ahead of the game" for going into Day 2 - especially as we could very well sell out and have 200 runners per day (plus Alternates) - but I recognise this is a lot of play (16 levels = 12 hours play plus breaks) - so for now, I would have to advise (and will be advertising in advance) that we will play 16 levels - and then we can "walk back" on that on the day if desired (so potentially 2am).

(actually we reduced the clock from 45 min to 40 mins so not 12 hours play - more 10.5 ish - so potentially midnight with 16 levels and breaks).

(aware I haven"t got the APAT experience as a lot of you - but I do remember S7 Scottish NAPC and how long that went on for on Day 2 with 130 runners - so, as said, I"d prefer to get ahead of the game and not have Day 2 run into the early hours - which is the final day of the WCOAP on the Bank Holiday Easter Monday - with this I"m estimating that both Heads Up and ME Day 2 will both complete around 22:00 on Monday).



Looks like I will be sleeping In  the train station then! As I dont think there will be a train back to gravesend at that time the ME day 1 end,  16 levels does seem alot to play in one day.... why dont play 14 level or 50 players? And stop once it hits one of them?

Apart from that I can not wait for the fist comp tomorrow! See you there guys.